Skip to main content

Live Football intelligence

Draw it.Test it.Call it.

The only whiteboard that tells you if the play actually beats the defense. Put any concept against any coverage, see which route wins, then take it to Friday night.

  • Free to try
  • No credit card
  • iPad & phone
Off Flood vs Cover 3
Matchup Lab
Flood vs Cover 3Cover 3 at the throw: three deep defenders and four underneath. The strong safety is the flat defender and has jumped the flat route, so the Y out opens behind him at 10 yards, the second read. Flood beats Cover 3.Deep ⅓Deep middle ⅓Deep ⅓Hook/curlHookCurlFlatLOS123CFSCWMSSSQZYFHXConflictOpen10 YDSFlood vs Cover 3Cover 3 at the throw: three deep defenders and four underneath. The strong safety is the flat defender and has jumped the flat route, so the Y out opens behind him at 10 yards, the second read. Flood beats Cover 3.LOS123CFSCWMSSSQZYFHXConflictOpen10 YDS
Replay · Strong side
VerdictFlood beats Cover 3

The strong safety can’t carry the out and the flat. He jumps the flat, and Y’s out opens behind him.

3-ON-2 · Y OUT AT 10 YDS · 2ND READ

  • Deep
  • Hook / curl
  • Flat
  • Rush
  • Winning route
  • Telestrator
On the board
1st & 10 By the numbers
Schemes
91
Offense, defense and the run game, drawn and explained.
Coverages
26
Man, zone, match and pressure, with the variants coaches call.
Fronts
10
Even, odd and hybrid. Toggle gaps and techniques.
Virtual Reps
3D
Read the defense from the quarterback’s eyes.
The platform

Six tools.One sideline.

From the install meeting to the call sheet on Friday. Everything a staff draws, tests, teaches and calls lives in one place.

See the coaching suite

01 · Test the call

Matchup Lab

Pick a concept, set the coverage and watch every route hit the zone spots in real time. It shows you why a play works, not just how to draw it.

Concept × coverage

Four pass concepts against four coverages, rated by the Matchup Lab
ConceptCover 1Cover 2Cover 3Cover 4
Mesh
Flood
Smash
Stick

Five verdicts

  • Beats itEdge
  • Toss-up
  • ToughAvoid

Offense

Mesh

Man beater

vs

Defense

Cover 1

Man-Free

  • HShallowCrossing routes create natural rubs and picks against man coverageOpen
  • YShallowCrossing routes create natural rubs and picks against man coverageOpen
  • ZOutOut route creates separation by breaking toward the sidelineOpen
  • XGoGo route depends on winning a pure speed matchup in manContested
  • FFlatFlat route catches man defenders out of positionOpen
VerdictMesh beats Cover 1

Mesh rub creates a natural pick on inside linebackers trailing in man coverage; the single-high safety cannot help underneath.

4 OPEN · 1 CONTESTED · H 1ST READ AT 5 YDS

02 · Draw · Save · Print

Playbuilder

Drag-to-draw routes with 32 pre-built route tags. Save plays to a shared playbook.

03 · Offense · Defense

Scheme Libraries

Tap any defender to see their zone. Toggle gaps on fronts. Animate concepts and stunts.

Offense
47
  • 20Pass concepts
  • 10Formations
  • 10Run schemes
  • 7Systems
Defense
44
  • 26Coverages
  • 10Fronts
  • 8Stunts
Schemes
Total 91 Final

04 · Player’s-eye view

Virtual Reps 3D

A 3D view from behind the center. Read the safety and see the rotation before you ever step on grass.

QB cam
Pre-snap Rotate to Cover 3?

05 · Friday-night ready

Game Plan & Wristbands

Build the call sheet by down and distance, then print wristband cards your quarterback can read at a glance.

WristbandQB · CARD 1
Sample wristband: call numbers and plays
Run11Inside Zone12Power13Counter14Jet Sweep
Pass21Mesh22Stick23Flood24Smash
3rd Down31Y-Cross32Drive33Levels34Spacing

06 · Volunteers welcome

Youth Hub

Flag and tackle formations, a 60-minute practice plan ready to run, and a parent mode that explains what your kid’s position does on every play.

  • 7-on-7Flag80 yd field
  • 11-on-11Tackle100 yd field
Flag Football Practice60 MIN
  1. Warm-Up, 5 minutes
  2. Route Running Drills, 10 minutes
  3. QB Drills, 10 minutes
  4. 7on7 Plays, 20 minutes
  5. Scrimmage, 10 minutes
  6. Huddle, 5 minutes
How it works

From notebookto wristband.

Sketch it the way you always have. Test it against the look you expect. Put the winner on the wristband.

Read the guides
  1. Step 01

    Draw

    Sketch the play the way you would on paper: the formation, the routes, the look you expect.

  2. Off Mesh vs Cover 1

    Yes. And here’s why.

    Mesh rub creates a natural pick on inside linebackers trailing in man coverage; the single-high safety cannot help underneath.

    Beats it

    Step 02

    Test

    Set it against a coverage and see which route wins, route by route, with the reason in plain football.

  3. Wristband · Pass
    Call 21
    • 21Mesh
    • 22Stick
    • 23Flood
    • 24Smash

    Step 03

    Call

    Slot the winner by down and distance, then print it on the wristband for Friday night.

From the library

Every scheme.Explained.

Every coverage, front, concept and run scheme, drawn the way coaches draw them, with the plays that beat it.

Browse the library
Who it’s for

Built forevery sideline.

  • 01HS & college staffs

    Run your install against every coverage you’ll see Friday, before the kids walk out.

    Build install calendars, chart tendencies, scout opponents and call plays from your phone on the sideline. The whole staff shares one game plan and one playbook.

  • 02Youth & flag coaches

    Draw a play in 90 seconds and hand out wristbands at the next practice.

    Flag and tackle formations, drag-to-draw routes, a shared playbook and printable wristband cards. Everything a volunteer coach needs, nothing they don’t.

  • 03Players & parents

    Know what your position does on every play, and why it works.

    An interactive encyclopedia with animated diagrams, flashcards and a parent mode that shows what your kid’s position is supposed to do.

Using Spiral AI on your team? Tell us how it’s going.

06Kickoff

Your playbook.Prime time.

Free to try, no credit card. Put your first concept against Cover 3 and find out if it wins.